重做杂兵
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@@ -41647,7 +41647,7 @@ MonoBehaviour:
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 1aad7ba1072fa344088a099ea9469a38, type: 3}
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m_Name: HeavyEnforcer_HeavyPunch
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m_Name: AssaultPawn_SingleAttackA
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m_EditorClassIdentifier: Assembly-CSharp::SLSUtilities.FunctionalAnimation.FuncAnimData
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serializationData:
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SerializedFormat: 2
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@@ -41708,8 +41708,8 @@ MonoBehaviour:
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timeMode: 1
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animationClip: {fileID: -3107144674653255596}
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animInfo:
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animationName: HeavyPunch
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stateName: HeavyPunch
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animationName: SingleAttackA
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stateName: SingleAttackA
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useRootMotion: 1
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tags: []
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disruptionType: 500
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@@ -41721,6 +41721,9 @@ MonoBehaviour:
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- intervalType: 10
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intervalName:
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timeRange: {x: 0, y: 0.53333336}
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- intervalType: 11
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intervalName:
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timeRange: {x: 0, y: 1}
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- intervalType: 20
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intervalName:
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timeRange: {x: 0.53333336, y: 0.73333335}
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@@ -41729,7 +41732,7 @@ MonoBehaviour:
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timeRange: {x: 0.53333336, y: 0.73333335}
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- intervalType: 30
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intervalName:
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timeRange: {x: 0.73333335, y: 0.8666667}
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timeRange: {x: 0.73333335, y: 1}
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- intervalType: 31
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intervalName:
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timeRange: {x: 0.8666667, y: 1}
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@@ -41737,11 +41740,28 @@ MonoBehaviour:
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intervalName:
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timeRange: {x: 0, y: 1}
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eventCollection:
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animEvents: []
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animEvents:
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- triggerTime: 0.6
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isEnd: 0
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payload:
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rid: 7523082022271845232
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startEvents: []
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disruptionEvents: []
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updateEvents: []
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updateUntilEvents: []
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references:
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version: 2
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RefIds: []
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RefIds:
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- rid: 7523082022271845232
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type: {class: InvokePreloadFunction, ns: Cielonos.MainGame.FunctionalAnimation, asm: Assembly-CSharp}
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data:
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eventName: AnimInvokePreloadFunction0
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mute: 0
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functionKey: GeneratePunch
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parameters:
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rid: 7523082022271845233
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- rid: 7523082022271845233
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type: {class: CustomFunction/PC_StringString, ns: SLSUtilities.FunctionalAnimation, asm: SLSUtilities}
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data:
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str0: SingleAttackA
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str1: MediumAttack
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: ba7b0c135b92c6c4a93c29313126f84d
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 7400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1182,7 +1182,7 @@ AnimatorState:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: HeavyPunch
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m_Name: SingleAttackA
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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