Bezi回来了

This commit is contained in:
SoulliesOfficial
2026-04-28 15:46:32 -04:00
parent 7379583165
commit 0902ca8a9e
56 changed files with 3285 additions and 3803 deletions

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using System;
using Sirenix.OdinInspector;
using UnityEngine;
namespace SLSUtilities.Feedback
{
/// <summary>
/// 通用的"按曲线震动数值"基类,提供曲线采样、初始值记录/复位等通用逻辑。
/// RadialBlur、ChromaticAberration、Vignette 等后处理效果均继承此类。
/// </summary>
[Serializable]
public abstract class CurveShakeAction : FeedbackActionBase
{
/// <summary>
/// 震动曲线X 轴为归一化时间 [0,1]Y 轴为震动强度 [0,1]。
/// </summary>
[Title("Curve Shake")]
[LabelText("Shake Curve")]
[ShakeCurvePreset]
public AnimationCurve shakeCurve = new AnimationCurve(
new Keyframe(0f, 0f),
new Keyframe(0.5f, 1f),
new Keyframe(1f, 0f)
);
/// <summary>
/// 曲线值 0 对应的实际数值。
/// </summary>
[LabelText("Remap Min")]
public float remapMin;
/// <summary>
/// 曲线值 1 对应的实际数值。
/// </summary>
[LabelText("Remap Max")]
public float remapMax = 1f;
/// <summary>
/// 是否在初始值上叠加(而非替换)。
/// </summary>
[LabelText("Relative to Initial")]
public bool relativeToInitial;
protected virtual float EvaluateShake(float normalizedTime, float initialValue)
{
return base.EvaluateShake(shakeCurve, remapMin, remapMax, relativeToInitial, normalizedTime, initialValue);
}
}
}

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