Bezi回来了

This commit is contained in:
SoulliesOfficial
2026-04-28 15:46:32 -04:00
parent 7379583165
commit 0902ca8a9e
56 changed files with 3285 additions and 3803 deletions

View File

@@ -79,6 +79,49 @@ namespace Cielonos.MainGame
return enemiesInRadius;
}
/// <summary>
/// 获取所有可见敌人
/// </summary>
public List<CharacterBase> GetVisibleEnemies(float radius = 50f)
{
List<CharacterBase> result = new List<CharacterBase>();
List<CharacterBase> enemies = GetEnemiesInRadius(Player.transform.position, radius);
foreach (CharacterBase enemy in enemies)
{
if (enemy == null || enemy.statusSm.isDead) continue;
Vector3 screenPos = Player.viewSc.playerCamera.WorldToScreenPoint(enemy.centerPoint.position);
bool isInScreen = screenPos.z > 0 &&
screenPos.x > 0 && screenPos.x < Screen.width &&
screenPos.y > 0 && screenPos.y < Screen.height;
if (isInScreen)
{
result.Add(enemy);
}
}
return result;
}
/// <summary>
/// 获取按屏幕X坐标从左到右排序的可见敌人列表
/// </summary>
public List<CharacterBase> GetVisibleEnemiesSortedByScreenX(float radius = 50f)
{
List<CharacterBase> visibleEnemies = GetVisibleEnemies(radius);
visibleEnemies.Sort((a, b) =>
{
Vector3 screenA = Player.viewSc.playerCamera.WorldToScreenPoint(a.centerPoint.position);
Vector3 screenB = Player.viewSc.playerCamera.WorldToScreenPoint(b.centerPoint.position);
return screenA.x.CompareTo(screenB.x);
});
return visibleEnemies;
}
}
}
}