Bezi回来了
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@@ -17,8 +17,7 @@ namespace Cielonos.MainGame.Effects.Feedback
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public Vector3 amplitude;
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[LabelText("X轴曲线")]
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public FloatCurveChannel intensityCurve = FloatCurveChannel.CreateDefault(remapMax: 5f);
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public FloatCurveChannel intensityCurve = FloatCurveChannel.CreateDefault();
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public CameraDirectionSettings directionSettings = new CameraDirectionSettings();
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@@ -40,8 +39,8 @@ namespace Cielonos.MainGame.Effects.Feedback
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protected override void TriggerEvent(FeedbackContext context)
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{
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Vector3 finalAmplitude = directionSettings.TransformAmplitude(amplitude, context.owner);
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float intensityMultiplier = ComputeAttenuation(context);
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CameraRotationShakeEvent.Trigger(context, intensityCurve, finalAmplitude * intensityMultiplier);
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float attenuation = ComputeAttenuation(context);
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CameraRotationShakeEvent.Trigger(context, intensityCurve, finalAmplitude * attenuation);
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}
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protected override void StopEvent(FeedbackContext context)
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