Bezi回来了

This commit is contained in:
SoulliesOfficial
2026-04-28 15:46:32 -04:00
parent 7379583165
commit 0902ca8a9e
56 changed files with 3285 additions and 3803 deletions

View File

@@ -17,8 +17,7 @@ namespace Cielonos.MainGame.Effects.Feedback
public Vector3 amplitude;
[LabelText("X轴曲线")]
public FloatCurveChannel intensityCurve = FloatCurveChannel.CreateDefault(remapMax: 5f);
public FloatCurveChannel intensityCurve = FloatCurveChannel.CreateDefault();
public CameraDirectionSettings directionSettings = new CameraDirectionSettings();
@@ -40,8 +39,8 @@ namespace Cielonos.MainGame.Effects.Feedback
protected override void TriggerEvent(FeedbackContext context)
{
Vector3 finalAmplitude = directionSettings.TransformAmplitude(amplitude, context.owner);
float intensityMultiplier = ComputeAttenuation(context);
CameraRotationShakeEvent.Trigger(context, intensityCurve, finalAmplitude * intensityMultiplier);
float attenuation = ComputeAttenuation(context);
CameraRotationShakeEvent.Trigger(context, intensityCurve, finalAmplitude * attenuation);
}
protected override void StopEvent(FeedbackContext context)