Bezi回来了
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@@ -44,7 +44,7 @@ namespace Cielonos.MainGame.Effects.Feedback
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{
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Vector3 finalAmplitude = directionSettings.TransformAmplitude(amplitude, context.owner);
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float intensityMultiplier = ComputeAttenuation(context);
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CameraRotationShakeEvent.Trigger(context, intensityCurve, finalAmplitude * intensityMultiplier);
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CameraPositionShakeEvent.Trigger(context, intensityCurve, finalAmplitude * intensityMultiplier);
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}
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protected override void StopEvent(FeedbackContext context)
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@@ -66,11 +66,6 @@ namespace Cielonos.MainGame.Effects.Feedback
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public override bool Validate(out string error)
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{
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if (!intensityCurve.active)
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{
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error = "Intensity curve is not enabled.";
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return false;
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}
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error = null;
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return true;
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}
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