Bezi回来了

This commit is contained in:
SoulliesOfficial
2026-04-28 15:46:32 -04:00
parent 7379583165
commit 0902ca8a9e
56 changed files with 3285 additions and 3803 deletions

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@@ -39,26 +39,19 @@ namespace Cielonos.MainGame.Effects.Feedback
/// 将给定的本地空间向量根据当前设置转换到世界空间。
/// 如果两个方向都开启,角色方向优先。
/// </summary>
/// <param name="localAmplitude">本地空间的振幅向量</param>
/// <param name="standardScreenVector">在摄像机和角色相同朝向时,屏幕空间的振幅向量</param>
/// <param name="ownerTransform">角色 Transform可能为 null</param>
/// <returns>经方向变换后的振幅向量</returns>
public Vector3 TransformAmplitude(Vector3 localAmplitude, Transform ownerTransform)
public Vector3 TransformAmplitude(Vector3 standardScreenVector, Transform ownerTransform)
{
if (affectedByCharacterDirection && ownerTransform != null)
{
return ownerTransform.TransformDirection(localAmplitude);
}
Camera mainCamera = MainGameManager.Instance?.player?.viewSc?.playerCamera;
if (mainCamera == null) return standardScreenVector;
if (affectedByCameraDirection)
{
Camera mainCamera = MainGameManager.Instance.player.viewSc.playerCamera;
if (mainCamera != null)
{
return mainCamera.transform.TransformDirection(localAmplitude);
}
}
Quaternion characterRotation = ownerTransform?.rotation ?? Quaternion.identity;
Quaternion cameraRotation = mainCamera.transform.rotation;
return localAmplitude;
Quaternion deltaRotation = Quaternion.Inverse(cameraRotation) * characterRotation;
return deltaRotation * standardScreenVector;
}
}
}