Bezi回来了

This commit is contained in:
SoulliesOfficial
2026-04-28 15:46:32 -04:00
parent 7379583165
commit 0902ca8a9e
56 changed files with 3285 additions and 3803 deletions

View File

@@ -273,7 +273,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
""initialStateCheck"": false
},
{
""name"": ""LockOnTarget"",
""name"": ""LockonTarget"",
""type"": ""Button"",
""id"": ""eed9b745-4c84-4af3-b428-6badafdfe7d8"",
""expectedControlType"": """",
@@ -281,6 +281,15 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""SelectLockonTarget"",
""type"": ""PassThrough"",
""id"": ""dac3603a-fa3a-4145-b35e-2ea340e2f291"",
""expectedControlType"": ""Axis"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""RouletteSwitchMainWeapon"",
""type"": ""Button"",
@@ -606,8 +615,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
""path"": ""<Mouse>/middleButton"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""LockOnTarget"",
""groups"": "";KeyboardMouse"",
""action"": ""LockonTarget"",
""isComposite"": false,
""isPartOfComposite"": false
},
@@ -676,6 +685,17 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
""action"": ""RouletteSwitchMainWeapon"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""13962bd7-cc43-4f3a-987c-361c84f01629"",
""path"": ""<Mouse>/scroll/y"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""SelectLockonTarget"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
@@ -752,7 +772,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
m_Player_SwitchNextMainWeapon = m_Player.FindAction("SwitchNextMainWeapon", throwIfNotFound: true);
m_Player_Walk = m_Player.FindAction("Walk", throwIfNotFound: true);
m_Player_FlyUp = m_Player.FindAction("FlyUp", throwIfNotFound: true);
m_Player_LockOnTarget = m_Player.FindAction("LockOnTarget", throwIfNotFound: true);
m_Player_LockonTarget = m_Player.FindAction("LockonTarget", throwIfNotFound: true);
m_Player_SelectLockonTarget = m_Player.FindAction("SelectLockonTarget", throwIfNotFound: true);
m_Player_RouletteSwitchMainWeapon = m_Player.FindAction("RouletteSwitchMainWeapon", throwIfNotFound: true);
}
@@ -854,7 +875,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
private readonly InputAction m_Player_SwitchNextMainWeapon;
private readonly InputAction m_Player_Walk;
private readonly InputAction m_Player_FlyUp;
private readonly InputAction m_Player_LockOnTarget;
private readonly InputAction m_Player_LockonTarget;
private readonly InputAction m_Player_SelectLockonTarget;
private readonly InputAction m_Player_RouletteSwitchMainWeapon;
/// <summary>
/// Provides access to input actions defined in input action map "Player".
@@ -948,9 +970,13 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
/// </summary>
public InputAction @FlyUp => m_Wrapper.m_Player_FlyUp;
/// <summary>
/// Provides access to the underlying input action "Player/LockOnTarget".
/// Provides access to the underlying input action "Player/LockonTarget".
/// </summary>
public InputAction @LockOnTarget => m_Wrapper.m_Player_LockOnTarget;
public InputAction @LockonTarget => m_Wrapper.m_Player_LockonTarget;
/// <summary>
/// Provides access to the underlying input action "Player/SelectLockonTarget".
/// </summary>
public InputAction @SelectLockonTarget => m_Wrapper.m_Player_SelectLockonTarget;
/// <summary>
/// Provides access to the underlying input action "Player/RouletteSwitchMainWeapon".
/// </summary>
@@ -1041,9 +1067,12 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
@FlyUp.started += instance.OnFlyUp;
@FlyUp.performed += instance.OnFlyUp;
@FlyUp.canceled += instance.OnFlyUp;
@LockOnTarget.started += instance.OnLockOnTarget;
@LockOnTarget.performed += instance.OnLockOnTarget;
@LockOnTarget.canceled += instance.OnLockOnTarget;
@LockonTarget.started += instance.OnLockonTarget;
@LockonTarget.performed += instance.OnLockonTarget;
@LockonTarget.canceled += instance.OnLockonTarget;
@SelectLockonTarget.started += instance.OnSelectLockonTarget;
@SelectLockonTarget.performed += instance.OnSelectLockonTarget;
@SelectLockonTarget.canceled += instance.OnSelectLockonTarget;
@RouletteSwitchMainWeapon.started += instance.OnRouletteSwitchMainWeapon;
@RouletteSwitchMainWeapon.performed += instance.OnRouletteSwitchMainWeapon;
@RouletteSwitchMainWeapon.canceled += instance.OnRouletteSwitchMainWeapon;
@@ -1118,9 +1147,12 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
@FlyUp.started -= instance.OnFlyUp;
@FlyUp.performed -= instance.OnFlyUp;
@FlyUp.canceled -= instance.OnFlyUp;
@LockOnTarget.started -= instance.OnLockOnTarget;
@LockOnTarget.performed -= instance.OnLockOnTarget;
@LockOnTarget.canceled -= instance.OnLockOnTarget;
@LockonTarget.started -= instance.OnLockonTarget;
@LockonTarget.performed -= instance.OnLockonTarget;
@LockonTarget.canceled -= instance.OnLockonTarget;
@SelectLockonTarget.started -= instance.OnSelectLockonTarget;
@SelectLockonTarget.performed -= instance.OnSelectLockonTarget;
@SelectLockonTarget.canceled -= instance.OnSelectLockonTarget;
@RouletteSwitchMainWeapon.started -= instance.OnRouletteSwitchMainWeapon;
@RouletteSwitchMainWeapon.performed -= instance.OnRouletteSwitchMainWeapon;
@RouletteSwitchMainWeapon.canceled -= instance.OnRouletteSwitchMainWeapon;
@@ -1357,12 +1389,19 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnFlyUp(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "LockOnTarget" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// Method invoked when associated input action "LockonTarget" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnLockOnTarget(InputAction.CallbackContext context);
void OnLockonTarget(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "SelectLockonTarget" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnSelectLockonTarget(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "RouletteSwitchMainWeapon" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>