Bezi回来了
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@@ -273,7 +273,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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""initialStateCheck"": false
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},
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{
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""name"": ""LockOnTarget"",
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""name"": ""LockonTarget"",
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""type"": ""Button"",
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""id"": ""eed9b745-4c84-4af3-b428-6badafdfe7d8"",
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""expectedControlType"": """",
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@@ -281,6 +281,15 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""SelectLockonTarget"",
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""type"": ""PassThrough"",
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""id"": ""dac3603a-fa3a-4145-b35e-2ea340e2f291"",
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""expectedControlType"": ""Axis"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""RouletteSwitchMainWeapon"",
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""type"": ""Button"",
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@@ -606,8 +615,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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""path"": ""<Mouse>/middleButton"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""LockOnTarget"",
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""groups"": "";KeyboardMouse"",
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""action"": ""LockonTarget"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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@@ -676,6 +685,17 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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""action"": ""RouletteSwitchMainWeapon"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""13962bd7-cc43-4f3a-987c-361c84f01629"",
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""path"": ""<Mouse>/scroll/y"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""SelectLockonTarget"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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@@ -752,7 +772,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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m_Player_SwitchNextMainWeapon = m_Player.FindAction("SwitchNextMainWeapon", throwIfNotFound: true);
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m_Player_Walk = m_Player.FindAction("Walk", throwIfNotFound: true);
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m_Player_FlyUp = m_Player.FindAction("FlyUp", throwIfNotFound: true);
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m_Player_LockOnTarget = m_Player.FindAction("LockOnTarget", throwIfNotFound: true);
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m_Player_LockonTarget = m_Player.FindAction("LockonTarget", throwIfNotFound: true);
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m_Player_SelectLockonTarget = m_Player.FindAction("SelectLockonTarget", throwIfNotFound: true);
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m_Player_RouletteSwitchMainWeapon = m_Player.FindAction("RouletteSwitchMainWeapon", throwIfNotFound: true);
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}
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@@ -854,7 +875,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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private readonly InputAction m_Player_SwitchNextMainWeapon;
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private readonly InputAction m_Player_Walk;
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private readonly InputAction m_Player_FlyUp;
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private readonly InputAction m_Player_LockOnTarget;
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private readonly InputAction m_Player_LockonTarget;
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private readonly InputAction m_Player_SelectLockonTarget;
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private readonly InputAction m_Player_RouletteSwitchMainWeapon;
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/// <summary>
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/// Provides access to input actions defined in input action map "Player".
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@@ -948,9 +970,13 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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/// </summary>
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public InputAction @FlyUp => m_Wrapper.m_Player_FlyUp;
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/// <summary>
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/// Provides access to the underlying input action "Player/LockOnTarget".
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/// Provides access to the underlying input action "Player/LockonTarget".
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/// </summary>
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public InputAction @LockOnTarget => m_Wrapper.m_Player_LockOnTarget;
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public InputAction @LockonTarget => m_Wrapper.m_Player_LockonTarget;
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/// <summary>
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/// Provides access to the underlying input action "Player/SelectLockonTarget".
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/// </summary>
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public InputAction @SelectLockonTarget => m_Wrapper.m_Player_SelectLockonTarget;
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/// <summary>
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/// Provides access to the underlying input action "Player/RouletteSwitchMainWeapon".
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/// </summary>
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@@ -1041,9 +1067,12 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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@FlyUp.started += instance.OnFlyUp;
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@FlyUp.performed += instance.OnFlyUp;
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@FlyUp.canceled += instance.OnFlyUp;
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@LockOnTarget.started += instance.OnLockOnTarget;
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@LockOnTarget.performed += instance.OnLockOnTarget;
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@LockOnTarget.canceled += instance.OnLockOnTarget;
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@LockonTarget.started += instance.OnLockonTarget;
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@LockonTarget.performed += instance.OnLockonTarget;
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@LockonTarget.canceled += instance.OnLockonTarget;
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@SelectLockonTarget.started += instance.OnSelectLockonTarget;
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@SelectLockonTarget.performed += instance.OnSelectLockonTarget;
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@SelectLockonTarget.canceled += instance.OnSelectLockonTarget;
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@RouletteSwitchMainWeapon.started += instance.OnRouletteSwitchMainWeapon;
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@RouletteSwitchMainWeapon.performed += instance.OnRouletteSwitchMainWeapon;
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@RouletteSwitchMainWeapon.canceled += instance.OnRouletteSwitchMainWeapon;
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@@ -1118,9 +1147,12 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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@FlyUp.started -= instance.OnFlyUp;
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@FlyUp.performed -= instance.OnFlyUp;
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@FlyUp.canceled -= instance.OnFlyUp;
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@LockOnTarget.started -= instance.OnLockOnTarget;
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@LockOnTarget.performed -= instance.OnLockOnTarget;
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@LockOnTarget.canceled -= instance.OnLockOnTarget;
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@LockonTarget.started -= instance.OnLockonTarget;
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@LockonTarget.performed -= instance.OnLockonTarget;
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@LockonTarget.canceled -= instance.OnLockonTarget;
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@SelectLockonTarget.started -= instance.OnSelectLockonTarget;
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@SelectLockonTarget.performed -= instance.OnSelectLockonTarget;
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@SelectLockonTarget.canceled -= instance.OnSelectLockonTarget;
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@RouletteSwitchMainWeapon.started -= instance.OnRouletteSwitchMainWeapon;
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@RouletteSwitchMainWeapon.performed -= instance.OnRouletteSwitchMainWeapon;
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@RouletteSwitchMainWeapon.canceled -= instance.OnRouletteSwitchMainWeapon;
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@@ -1357,12 +1389,19 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnFlyUp(InputAction.CallbackContext context);
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/// <summary>
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/// Method invoked when associated input action "LockOnTarget" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// Method invoked when associated input action "LockonTarget" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// </summary>
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/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnLockOnTarget(InputAction.CallbackContext context);
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void OnLockonTarget(InputAction.CallbackContext context);
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/// <summary>
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/// Method invoked when associated input action "SelectLockonTarget" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// </summary>
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/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnSelectLockonTarget(InputAction.CallbackContext context);
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/// <summary>
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/// Method invoked when associated input action "RouletteSwitchMainWeapon" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// </summary>
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